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THE FORKING PATHS – INTERACTIVE FILM AND MEDIA

The Forking Paths, a project by the Research Center for Arts and Communication (CIAC), began in 2013, when a group of researchers from the center began a theoretical and practical research process in the field of filmic interactivity. Since then, dozens of scientific publications have been written and the four interactive film experiences produced within the scope of the project featured in leading international festivals, such as FILE, in São Paulo, Brazil, or Script Road, in Macau, China.

In 2021, some of the world’s leading experts in interactive film and media join CIAC researchers. The result is the book The Forking Paths, which revisits historically, socially, pedagogically and aesthetically the last 50 years of audiovisual interactivity.

In the first chapter, Claudia Giannetti introduces us to the precursors and the development of interactive audiovisual, from last century’s early 70s to the first decade of the current century. Jeffrey Shaw presents us with “Future Cinema”, a visionary text written precisely 20 years ago and now revised, a text which impresses by its timeliness and the way it remaps and redirects the history of cinema. Peter Lunenfeld writes about the enthralling Multimediated project on immersion and pedagogy entitled “Colloidal Suspension: Immersion and the Pedagogies of Making”. In the chapter “Remediation or specificity? Interactive digital narrative and other interactive forms as continuation or new beginning”, Hartmut Koenitz opens an important discussion on the issue of conceptual framing of interactive digital narratives. Finally, the last chapter, written by CIAC researchers Bruno Mendes da Silva, Mirian Tavares, António Araújo and Susana Costa, relates filmic interactivity with surrealism and temporal perception, by presenting the project’s last interactive artifact, the Forking Paths: Cadavre Exquis, launched in 2019, and by contextualizing its production in the history of cinema and interactive film.

By contextualizing and rethinking the young history of film and interactive media, this book points to a hypothetical future of cinema, where we discover hints that seem to indicate a possible evolution regarding audiovisual syntax, although morphological issues remain unaltered. The relativity of the concept of plan, which changes from objective to subjective by taking into account the possibility of multiple choices, as well as the multiple reinterpretations it offers to the idea of sequence are two examples of the shift in audiovisual syntax. It is also important to mention the relevance of academic experimentation, which, rather than limiting itself to theorizing, should lead to praxis whenever possible, i.e. a practical demonstration of the developed theories. The advent of artificial intelligence anticipates a possible rupture with pre-established contents related to the real image, thus enabling the emergence of a new generation of interactive films. Soon, viewers will be able to acquire creative powers that are beyond their control as well as beyond the control of the original author. We are talking about a generation of unpredictable content. This will certainly be a rupture in the logical sequence of the history of cinema, a turning point where film can become something it has never been before: a complete audiovisual experience.

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CULTURAL ADVENTURES

Cultural Adventures is a scientific and artistic project developed by CIAC, in collaboration with the  School of Architecture and Design at King Mongkut’s University of Technology Thonburi, in the areas of visual communication and digital art, with the mediation and collaboration of the audiovisual artist Hanspeter Amnann.

In January 2018, CIAC signed a collaboration agreement with this Thai institution to develop research and experimental initiatives that promote scientific, technical and artistic cooperation between the University of Algarve and that international institution.

The project seeks interactions between Faro and Bangkok, exploring historical, contemporary, cultural, documentary, fictional, factual and symbolic relations between two distinct cultural contexts.

The mediation between the institutions will be held with the collaboration of the audiovisual artist Hanspeter Amnann, member of the Advisory Board of the CIAC.

The researchers Bruno Mendes da Silva from CIAC and Nigel Power from KMUTT share the scientific responsibility of the project.

After choosing 10 participants for the project we formed teams of two; one from the Thai and one from the Portuguese “side”.

In April 2019 these teams initiated a “dialogue” in which they started exchanging still and moving images, text and sound.

The adventure began and all participants started gathering “materia” while observing what happened during that process that would culminate in a “conversation piece”.

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CADAVRE EXQUIS EXPANDED

Cadavre Exquis Expanded é uma instalação-filme que interage com o espectador através de movimentos do corpo, inspirada no jogo surrealista homónimo.

Três personagens encontram-se na mesma sala, imóveis, cristalizados no tempo. O que fazem ali? Como foram lá parar?

Para descobrir, o espectador tem a possibilidade de aproximando-se ou afastando-se de cada personagem, podendo selecioná-las.

Essa escolha resulta numa analepse (flashback) até ao momento da cristalização.

Ao escolher a última personagem, o espectador descongelará a cena de abertura, colocando-a em movimento.

Foram convidados 3 guionistas. Cada um ficou com uma personagem, gozando de total liberdade criativa na construção das analepses.

O espectador poderá usar o corpo para controlar o filme. A instalação é confinada em uma tenda de 2x2m. Esta tenda também aparece na narrativa do filme (nomeadamente na cena “The Partisan”). Esta relação entre símbolo e significado, pode ser útil para o fator imersivo. Dentro da tenda há um sistema composto por: (a) um sensor de kinect, (b) um monitor de TV, (c) um laptop.

Um programa de computador desenvolvido em Processing organiza os valores dos dados do sensor para gerar o mecanismo de interação baseado em movimentos simples do corpo: (a) inclinação à esquerda para avançar na cena principal, (b) inclinação à direita para recuar na cena principal. (c) levantar a mão direita para escolher uma personagem e (d) levantar a mão esquerda voltar à cena principal.

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