NEBLINA (HAZE)
Interactive movie Haze (select the lateral arrows of the film to access to the other image streams)
The interactive movie Haze, Volume I of “The Forking Paths” is intended to question the place of onlookers, recreating a new figure: the spectator-protagonist. Using an application that divides the narrative display images in three flows, offers the possibility of being the spectator to choose his own path in history, as the protagonist. On the other hand, reinvents the notion of time in film and looks for a less dormant and stagnant relationship between public and work, nullifying the distance between genders and between reality and fiction.
HIPÓTESES DE INTERATIVIDADE PARA O CINEMA DO FUTURO
Report of the project The paths that divide: hypotheses of interactivity for the cinema of the future
CADAVRE EXQUIS EXPANDED
Cadavre Exquis is an interactive audiovisual installation that has as its main reference the surrealist game of the same name. Interactive experimentation takes place through the body movements of the spectator who, having an active role in relation to the narrative, assumes the role of co-author. The body’s interactivity is provided by sensors that sense and react to the body language of the audience. This proposal intends to create several possibilities of subversion in the audiovisual language.
THE FORKING PATHS – INTERACTIVE FILM AND MEDIA
The Forking Paths, a project by the Research Center for Arts and Communication (CIAC), began in 2013, when a group of researchers from the center began a theoretical and practical research process in the field of filmic interactivity. Since then, dozens of scientific publications have been written and the four interactive film experiences produced within the scope of the project featured in leading international festivals, such as FILE, in São Paulo, Brazil, or Script Road, in Macau, China.
In 2021, some of the world’s leading experts in interactive film and media join CIAC researchers. The result is the book The Forking Paths, which revisits historically, socially, pedagogically and aesthetically the last 50 years of audiovisual interactivity.
In the first chapter, Claudia Giannetti introduces us to the precursors and the development of interactive audiovisual, from last century’s early 70s to the first decade of the current century. Jeffrey Shaw presents us with “Future Cinema”, a visionary text written precisely 20 years ago and now revised, a text which impresses by its timeliness and the way it remaps and redirects the history of cinema. Peter Lunenfeld writes about the enthralling Multimediated project on immersion and pedagogy entitled “Colloidal Suspension: Immersion and the Pedagogies of Making”. In the chapter “Remediation or specificity? Interactive digital narrative and other interactive forms as continuation or new beginning”, Hartmut Koenitz opens an important discussion on the issue of conceptual framing of interactive digital narratives. Finally, the last chapter, written by CIAC researchers Bruno Mendes da Silva, Mirian Tavares, António Araújo and Susana Costa, relates filmic interactivity with surrealism and temporal perception, by presenting the project’s last interactive artifact, the Forking Paths: Cadavre Exquis, launched in 2019, and by contextualizing its production in the history of cinema and interactive film.
By contextualizing and rethinking the young history of film and interactive media, this book points to a hypothetical future of cinema, where we discover hints that seem to indicate a possible evolution regarding audiovisual syntax, although morphological issues remain unaltered. The relativity of the concept of plan, which changes from objective to subjective by taking into account the possibility of multiple choices, as well as the multiple reinterpretations it offers to the idea of sequence are two examples of the shift in audiovisual syntax. It is also important to mention the relevance of academic experimentation, which, rather than limiting itself to theorizing, should lead to praxis whenever possible, i.e. a practical demonstration of the developed theories. The advent of artificial intelligence anticipates a possible rupture with pre-established contents related to the real image, thus enabling the emergence of a new generation of interactive films. Soon, viewers will be able to acquire creative powers that are beyond their control as well as beyond the control of the original author. We are talking about a generation of unpredictable content. This will certainly be a rupture in the logical sequence of the history of cinema, a turning point where film can become something it has never been before: a complete audiovisual experience.



